The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. As with Limbo, Inside is included on multiple lists of the greatest video games of all time as compiled by game journalists. The game was nominated for numerous accolades, including game of the year, and won several independent and technical achievements. Critics noted it as an improvement over Limbo, praising its art direction, atmosphere and gameplay. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016. The game was partially funded by a grant from the Danish Film Institute. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. Playdead began work on Inside shortly after the release of Limbo, using Limbo 's custom game engine. It is the successor to Playdead's 2010 Limbo, with similar 2.5D gameplay. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. A macOS version was released in June 2020. The game was released for iOS in December 2017 and Nintendo Switch in June 2018. What I think is that we may either be returning to the lab from inside (After it was abandoned due to the blob's a) or rampage different facility that was left similarly derelict, I also like to think, based on the environment artwork, that limbo may be merging with our world in some way.Inside is a puzzle-platform game developed and published by Playdead in 2016, and was released on June 29, for Xbox One, Windows, on July 7, and August 23, for PlayStation 4. I think that project 3 will return to the real world, the technology we see here and here definitely looks like corporation technology, and this environment looks slightly like limbo, though it's more likely that it's just a normal desert. In Limbo, the mind-control worms hate light and thrive in water, in Inside the husks (Who are controlled by worms) hate light (As shown by the mermaid) and thrive in water. I think that the pulses are a weapon, though it is also possible that they may be coming from the portal to limbo. I like to believe that the blob is from limbo, though I have no proof of this, it may even be the source of the mind-control worms. Limbo then ends with us finally finding our sister, and both of us finding peace.Įxtra points that don't fit into the main theory Then Limbo begins, our soul is trapped in limbo due to our unfinished business on earth, we go back through our original journey, the difference being that it is the twisted demonic version, all the 'lost boys' that we fight are actually the souls of the zombies from Inside, lost and angry in death. We then, like I said, presumably die on the shore. I believe the mermaid is our sister, mutated by the organization, that's why she hugs us to death, she misses us but she's confused, and when she finally understands, she gives us her powers. The story begins with Inside, our sister is kidnapped by the corporation, we must go into the lab and find her. In limbo we play as a boy trying to escape limbo, we play as a boy waking up on an ocean shore, then we go through an industrial complex, a city, then a lab, the game ends with us finding our lost sister playing on a hillīoth games have the theme of mind-controlling worms. In Inside we play as a boy who is being chased by an evil corporation, it starts in the woods, then goes into an industrial complex, then a city, then a lab, then it ends with us (presumably) dying on an ocean shore. The environments from both games are almost exactly the same. This subreddit is RES-nightmode compatible Turns out like this (hover over to reveal):
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